![]() ![]() Unfortunately he has a contract that ties up the rights to Midkemia as a gaming property for a while, and every time I've run into him since, I've been told the same thing. When Kickstarter exploded a few years ago, a lot of folks suggested that we Kickstart a modernized reboot, and I got hold of Ray to discuss it. A more relevant point is that currently, all things Midkemian are tied up, at least in terms of (official) computer games. He's been a good guy to me, and I don't want to cause him any worry or irritation. Also, I'm a writer, and even if I weren't worried about litigation, I'd still want to be respectful of Ray's rights. It's one thing for me to be noodling around on a small non-profit project like this, but a full remake (and especially a commercial venture) would be a very big violation of their copyright. Yes, I created a very big corner of it, as well as several characters, and a significant number of chapters in its history, but again, it all belongs to Ray and the good folks over at Midkemia Press. ![]() Why Not Rebuild The Entire Game? First and foremost because the Midkemian universe doesn't belong to me. BAK was in their playground, and they let me play there for a few years. I will never sell anything with the Krondor name on it, or with any of the content based in the Midkemia universe unless otherwise given express permission / license from Raymond E. This is a not-for-profit, self-educational project. Let me say this again to make this clear. Will BAK:REM Be Commercially Released? No. This should be sufficiently adequate to demonstrate and test the functioning of all the core systems, and will still offer at least a hour or two of gameplay. My plan is only to recreate the first Chapter and the first Zone of BAK, which might only represent 3 or 4 percent of the total content of the original. My primary focus with this project will be on the reconstruction of the game systems, and to a limited degree, a tiny fraction of the original game content. Will Betrayal at Krondor: Remastered Be a Total Remake of the Original? No. As a bonus, fans of the original game get to see what a sequel to BAK might have looked like by fusing elements of the original together with more modern technology. Using the newly released Amazon Lumberyard Game Engine, I intend to build as much of the original engine as I can with as little outside help as possible, not only as a test of the general usability of this very cool new tool, but also as a self-guided, intensive exercise to refresh some of my level design and scripting skills. Hallford stresses that this free remake can't be turned into a full for-profit project due to IP ownership and contractual obligations, but he also adds that the ultimate objective is to use this as a basis for a new title based on a new IP he owns: What Is Betrayal At Krondor: Remastered? Betrayal at Krondor: Remastered (or BAK:REM for short) is an attempt to resurrect the core systems as well as the general look and feel of the hit, award-winning role-playing game Betrayal at Krondor. Original Betrayal at Krondor game designer Neal Hallford has explained on his official website that he is working on a free remake of the first areas of the game for Amazon's CryEngine-based Lumberyard engine. ![]()
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